Iâve been trying a great many of the LLM-based âchat appsâ and âgamesâ. I sort of call it research. Itâs allegedly a burgeoning field and maybe if I find an untapped niche I build my own and capitalize on it. I also recognize that Iâve long had a slot machine addiction to manage and slot machines that respond to my personal writing talent level can be particularly addictive. Especially, in that I can tell some of the spicier smut LLMs were almost notably trained on some of the smut I have written over the decades and the sorts of places where that stuff gets posted. Thereâs a very weird sort of jackpot in finding that right weird combination of kinks to get words back out that very much feel like you can point to which of your own terrible stories it came from. Of course, even in non-smut LLMs there are ways to experience that, LLMs try to be good at callbacks so you I âplayâ long enough and win callbacks, so long as the memory and context window hold up. I feel clever when I get it to callback to things I wrote.
One of the things that I feel like Iâve âaccomplishedâ in all of this (depressingly meaningless) âstudyâ is that Iâve come up with this categorization scheme that there are really only two LLM âgendersâ, I kind of donât expect there to ever be more of them, and they are maybe not what you expect:
- The Sycophant â The user is always correct, even when they are contradictory. What the user wants is all that matters. Says things like âYouâre absolutely correctâ, sure, thatâs become a trope, but itâs the subtler things that really make it so. Itâs always âyes, andâ and almost never âno, butâ. For the most part I associate my dislike of Claude the most with all the ways overt (âYouâre absolutely correctâ) and subtle I feel it is a proper example of a Sycophant LLM.
- The Gaslighter â Not only is the user wrong, but they are experiencing some sort of psychosis to think that they were ever right. Says things like âThere was no such thingâ, but then doubles down on it and calls you literally crazy. (Not an exaggeration, a real thing that happens. I donât entirely know why.) Itâs always âno, and [youâre crazy]â and almost never âyes, andâ or even a modest âno, butâ. For the most I associate my dislike Gemini the most with all the ways overt and subtle it is a true Gaslighter LLM. I assume Gemini is that way because it seems to make sense for search results, but intentionally avoiding Gemini in that context, Iâve only seen its âmiserable and uptight school teacher reading lectures straight from bad and broken encyclopediasâ thing from the worst perspectives.
Thatâs it, those are the genders. LLMs seem to be somewhat gender fluid in that with enough guard rails and prompt instructions you can lead them to act the other gender eventually. To some extent it seems like the more guard rails in place the more likely you have a Gaslighter LLM as a result. I donât think thatâs a rule or law, that more guard rails is always more Gaslighter, but it feels like a handy rule of thumb for now. It may correspond to why some LLMs are born Gaslighter, if it has something to do with more guard rails even in training stages.
Iâve been doing this âresearchâ with mostly games and toys, so I donât yet have advice on how any of this applies to other usage of LLMs, but there certainly is a strong âgender divideâ in my research notes: âChat appsâ want Sycophants and âRPG gamesâ need and/or create Gaslighters.
For a chat app, Sycophants are decent improv partners with their (too) eager âyes, andâ. The best improv partners in the world find funny ways to mix in a âno, butâ sometimes, because the original spirit of âyes, andâ is âbuy into the premiseâ not âphysically always say the words yes, andâ. It takes talent and skill but you can still buy into a premise and deliver the word ânoâ sometimes. Talent and skill that as far as I can tell will not be something an LLM is capable of.
But âRPG gamesâ want to be treated seriously as âRPGsâ which in the minds of the people building these (who all seem to universally be people that have either never played a TTRPG in their lives, just read about them in books, or only play as the worst kind of munchkins that most tables donât really want playing with them, possibly why these sorts of people are designing âgamesâ where an LLM replaces the entire table): they want stat blocks everywhere and everything needs to be roll this or âyou donât have the stats for thatâ.
The only way to get an LLM respecting stat blocks and rolls and stat checks is to put a ton of guard rails on it. A Sycophant might say to a user frustrated at a roll âIâm sorry, you are absolutely correct, you did succeed at that rollâ and move on from that like you succeeded rather than ârespectingâ that roll. A âgameâ with procedural rules needs more of a jerk that sticks to the procedural rules of the âgameâ if that âgameâ thinks those rules matter.
What these âgamesâ arenât building is a TTRPG experience, in my view. A good GM would never gaslight you if you tried to talk about a thing some nerd didnât prepare a stat block for (or let some other mechanic auto-generate) or that wouldnât even exist on a stat block in the first. A good GM might not need you to roll a thing at all. A good GM doesnât have to respect the result of a roll like it is a law.
A âsecretâ to a good TTRPG system is that it is an excuse machine for the occasional âno, butâ in generally turn-based improv work, without needing expert level skills in improv to do it naturally. Blame the dice, not the performer. Blame the stat block, not the improv skill level.
The âpromiseâ of using an LLM in the first place to run a virtual TTRPG session is that you could have that Sycophant âyes, andâ to build a rich improv-like story in the directions it can take, which a good TTRPG absolutely can do at a real table, and the bait-and-switch I keep seeing becomes that the only available option for ârolls to matterâ or âstat blocks to matterâ is to put a Gaslighter on the job. (In one case even specifically and obviously Gemini.)
Interactive Fiction has these trope phrases like âYou canât see thatâ or âI donât understand that wordâ or âThere is nothing thereâ. They are throwaways that the parser canât expect every possible situation or even just every synonym in every dictionary, so just try a different tactic/word choice and ignore the missing hole. The Gaslighters have to do that same thing in between the guard rails that âalways respect the rollâ or âhere is an exact list of everything in this roomâ, but LLMs are wall of text machines and they canât just stop at âThere is nothing thereâ, they have to keep going with âand you apparently are having another one of those psychotic episodes you tend to have of trying to talk to a person that doesnât exist and eat a food that doesnât exist in this room. Maybe you think you are talking to ghosts? Are you talking to ghosts? Look at you, you sick freak who talks to ghosts. Everyone knows you are a sick freak who talks to ghosts.â The tighter the âgame modelâ and the more that binds what an LLM is supposed to respond to about the world of that game the more the only character you can seem to play is âtownâs sick freak that only talks to ghostsâ. Itâs not a simple, missing hole to ignore, itâs a troubled relationship that feels awful. (Again, this is not an exaggeration or hyperbole, this is an experience Iâve had in nearly this exact way in multiple of these âgamesâ now. If anything Iâve actually toned down from some of the language that has made me rage quit some of these âgamesâ.) Especially because like Sycophants, Gaslighters still try to do callbacks, but it is never a jackpot. âHey remember that time you were talking to a ghost, sicko? Yeah this new character you only just met thinks you are a sicko who talks to ghosts. I suddenly remembered that detail from an hour ago. Enjoy.â
Ironically, sometimes Interactive Fiction had good tools for at least the boring technical versions of âno, butâ like âI didnât understand âbreadâ, did you mean âthe loafâ?â These âgamesâ could probably do more of that sort of thing, but I imagine it would distract from all the new types of stat blocks they think they need.
Both of âchat appsâ and âRPG gamesâ are aligned though that all I really want is that skilled âno, butâ of the best improv or even the dice blamable way of real tabletop play and neither gender of LLM it seems are capable of delivering that for me. At the very least, I suppose that I am learning to try to avoid one of these genders altogether.