First of all, my alma mater's historied men's basketball team, the University of Louisville Cardinals, has just defeated the beast that is the Big East winning both the Regular Season Championship Title and the Big East Tournament Championship Title, and are the Big East Champions, without any more doubt left for naysayers. It's exciting and there's certainly more excitement to come.
Moving on to business: I'm really excited at the progress of my game. (I've been working hard to bring a fun card game to the monitors and HD screens in people's living rooms.) Other than sending out resumes, I've pretty much been working on the game full-time and things really started to show up this week. Programming can sometimes be frustrating because a lot of work can be done and very few visible results come from it (because "stable" and "conceptually clean" and "expandable for the project's next needs" rarely is directly visible). Programming can also sometimes be amazingly thrilling when one small change makes a project visibly sing stronger to its audience. This last week has seen a few long running rewrites hit right into a few tiny tweaks (leveraging the rewrites) to produce a build that I'm quite excited with.
Today I had two good friends stop by for a few good hours of playtesting. It was great to get feedback from fresh eyes to the project and played through a good chunk of the game content. I'm working on making these playtests at least somewhat regular from here on out. At least through the end of March, with (vacation) schedules the way they are we seem somewhat stuck to schedule on anything tighter than an ad hoc basis, but hopefully April will provide opportunities to ...
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