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Ye Olde SCRAMM Bar

2 years ago
Sam, is confabulation a real word?

Is it possible to have a reunion of people who never really met? Is it possible to mourn a meeting ground that never really existed in the first place?

The Internet is a weird place, and I have so many weird periods of "I remember back when..." and so many weird lives that are long gone. It's weird, but I did so many things and met so many people in my time, but can't shake the feeling that I was so often in the Wrong Place at the Right Time or the Right Place at the Wrong Time. I haven't seemed to contribute anything lasting yet, at least not enough to allow me to pass very many of Wikipedia's notability tests just yet.

One of the places "I spent my youth" was the SCRAMM forum. (Pretty much everyone on that forum was just a kid.) A brief history, as best I can remember it: Jimmi "Serge" Thøgersen (Denmark) planned to build a new, freeware compiler for LucasArts' SCUMM engine. Serge decided that there wasn't an easy single version of the SCUMM engine to target (after having done much SCUMM reverse engineering, which eventually went into SCUMM Revisited, which eventually helped the ScummVM team). After some retooling, SCRAMM development changed hands to James "Rethguals" (Slaughter backwards) Slaughter (UK). I, Max "WorldMaker" Battcher (Kentucky), was introduced to SCRAMM somewhere around this point through a group planning a game for SCRAMM known as Unidentified Flying Entertainment (UFE). UFE split up shortly after.

I was young, I was naive. I defended a project that did eventually fizzle out in vaporware like so many internet-announced projects. Just like SCRAMM turned out to be vaporware, so did, unsurprisingly, my own projects. I dreamed big ...

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